Thursday, November 28, 2019
Nintendos Disruptive Strategy free essay sample
With the introduction of their Wii console, they successfully disrupted the dominance of their rivals. However, competitors Sony and Microsoft are quickly gaining on Nintendoââ¬â¢s competitive advantage, forcing the company to monitor and reevaluate its strategies. To maintain a competitive advantage, Nintendo must look toward influencing customers of Sony and Microsoft, continue with developing innovative technologies, and also consider the impact of tablets and smartphones on the gaming industry. History of Nintendo In 1889, Nintendo Co. Ltd began its long history as a Japanese manufacturer of playing cards. The company went public in 1963, and by the 1970s Nintendo had begun directing its focus toward electronic toys and video games. Nintendo became a leader in the video game industry in the ââ¬Ë80s with its home video game consoles and popular game titles. Competitors began to emerge in the ââ¬Ë90s; the release of Sonyââ¬â¢s Playstation platform broadened the video game market, and the rising popularity and improvement of PC technology led to the use of PCs as gaming platforms. We will write a custom essay sample on Nintendos Disruptive Strategy or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page While capitalising on the popularity of PC gaming, Microsoft developed and released its Xbox game console in 2001. While the competition focused on technological advancements to make improvements to existing game console, Nintendo developed its newest console with an ambitious design which uniquely competing in the market ââ¬â The Wii family. The release of Wii in 2006 propelled Nintendo back to the top of the gaming industry thus secured its competitive advantage. However, since the release of Wii, Sony and Microsoft have been trying to play catch up with Nintendo with both companies releasing their own version of Nintendoââ¬â¢s wireless remote controllers called Playstationââ¬â¢s Move and Xbox Kinect respectively. At that point, they were trying to recoup the casual gamer market that was pioneered by Nintendo by publishing similar simpler games like Brunswick Pro Bowling for Sonyââ¬â¢s Playstation or Kinect Sports for Microsoftââ¬â¢s Xbox (The Guardian, 2010). Nintendoââ¬â¢s Recent Products ââ¬â 2008 to 2013 2008| Nintendo launched its viral fitness video game ââ¬Å"Wii Fitâ⬠in the US with its unique peripheral platform Wii Balance Board. In the same year, Nintendo also introduced its successor of DS Lite, Nintendo DSi, a revised handheld console with two cameras and wireless access to its Nintendo DSi shop. 2009| Nintendo DSi XL debuted which features larger screens, and a greater overall size than the original DSi. | 2011| Nintendo launched a new handheld console, the Nintendo 3DS, which allows users to view 3D content without the use of special glasses. | 2012| The highly anticipated successor of the Wii, Wii U is released in the US market. | Table 1 : Nintendoââ¬â¢s Recent Products (Nintendo, 2013) The Wii U, the first entry in the eight generation of video games console, is the first Nintendo console to support high definition graphics which is on par with Playstation 3 and Xbox 360. The Wii U finally has the power that the Wii lacks, they support games like Assassinââ¬â¢s Creed 3, Call of Duty: Black Ops 2, and Ninja Gaiden 3: Razorââ¬â¢s Edge. This is maybe the turning point for Nintendo to finally please the hardcore gamer market and putting them in better position to pull them from Sony and Microsoft. The console was released in two versions; a Basic white set which comes with 8 GB of internal flash storage, and a Deluxe black set with 32 GB of flash storage. The Basic set is initially priced at $299 which comes with the basic stuff; the gamepad, a sensor bar and the necessary power and HDMI cables while the Deluxe set is priced at an additional $50 which includes everything in the Basic set with an additional package of a charging cradle, stands for the gamepad and console, and a copy of Nintendo Land (PC Magazine, 2013). Now, even with the graphic advancements and better features incorporated in the Wii U, the real innovation that Nintendo plans to surprise the market is the gamepad. Featuring a built in touchscreen, the gamepad can either supplement or replicate the gameplay shown on the main display. In another way, the gamepad offers asymmetric competition, where the player using the gamepad has one experience and wins in a certain way, while other competing players have different ways to play and win with the Wiimote. You can also bypass the console and stream games directly to the tablet which is basically called the ââ¬Å"Off TV Playâ⬠function (Lynley, 2012). Situational Analysis In this twentieth century, video gaming has become a part of the worldââ¬â¢s society and culture. Recent socio-cultural trend has shown that the image of video game consoles had been redefined. Since its first introduction, video game consoles sole purpose was only to play video games. At the beginning of this century, game consoles has gradually transformed into a multimedia stations which can stream music, videos, movies, surfing on the internet and online gaming. Evidence shows how the introduction of the Wii Fit by Nintendo extends its values to the society. Dr. Justin Liu, a chairman of Back and Trauma Rehabilitation at St Maryââ¬â¢s Medical, San Francisco, pioneered a Wii-Habilitation program at the hospital. ââ¬Å"Patients love the therapy of Wii-Hab and enjoy the distraction and fun factor of the game as they retrain their weakened limbs,â⬠Liu said. According to him, more than 200 patients have benefitted from the program which primarily uses the unique Wii Balance Board to carry out numerous exercises (Pang, 2008). In the economics point of view, while many developing countries are experiencing a strong economic recovery, Nintendo recorded a decrease of consoles sales by 52. 2 percent in 2012. This may show that its Wii consoles are nearing its product life cycle while losing its momentum in the period of 2006 to 2010. However, with the introduction of the Wii U, the market analysts predicted the compound annual growth rate of the console market to be at an average of . 3 percent in the period of 2012 to 2017 (Games Consoles in the United States, 2013). Recession may be pointed out as the reason the decrease of console sales. Many consumers were also already beginning to spend less money even before the recession began and this includes the middle to upper middle class consumers. Experts believed this new trend began as more consumers started to become more environmental conscious to excessive waste and consumption. However, many experts believed that a trend of increased spending usually follows at the end of a recession or during the beginning of the recovery (Flatters,2009). Nintendoââ¬â¢s SWOT Analysis Strengths| * Established brands generate customerââ¬â¢s trust * Diversified geographic presence * High quality, cutting edge technology| Weaknesses| * Declining financial performances * Dependence on third party manufacturers| Oppurtunities| * Growing online gaming market * Re-engage with core customers| Threats| * Exchange rate fluctuations * Short product life cycle * Intense competition; consoles and mobile gaming| Table 2: Nintendoââ¬â¢s SWOT Analysis (Nintendo, 2013) Strengths A company who has been in the gaming industry since the early ââ¬Ë80s, Nintendo is the only company among the ââ¬Å"Big 3â⬠of Sony and Microsoft whose focus is only video games (which this is also a threat). They have the expertise and market awareness to generates brand loyalty among its customers. They have produced many world class products or franchises that have made an impact to the gaming world. Game franchises from its early introduction to the market like the Donkey Kong series, Super Mario Brothers or the Pokemon series which until today are still being reproduced and loved around the world. Although Nintendoââ¬â¢s main production plants are located in Japan, they maintain a presence in the Americas and Europe through its many subsidiaries. Its global presence allows the company to tap the potential market opportunities across the world (Nintendo,2013). The presence of Sotoru Iwata, CEO of Nintendo Co. Ltd, presents significant intangible asset to the company. His view and direction has guided Nintendo to produce constant high quality and cutting edge technology throughout the years. Weaknesses Nintendo witnessed a decline in its financial performance in recent years. Price reductions on its console and poor sales of the 3DS are the prime factors in its decline. Since its introduction in 2006, Wii gained momentum and continued showing success in financial performance in its early years. Up until 2010, the momentum has marginally slowed down and it did not help when Nintendo introduces the 3DS system. The company faces tough competition from Sonyââ¬â¢s Playstation Vita and also from new entrants from its substitute markets such as Appleââ¬â¢s Iphone and Ipad (Buerk,2011). The companyââ¬â¢s dependence on outside manufacturers, generally suppliers of electronic components, have more bargaining power than the buyer. The company could not control the supply of the component which results in losses of potential profits due to shortage of products. Opportunities The ever growing online gaming market in the middle of the video game consoles cyclical life presents an opportunity to Nintendo. The company has developed Nintendo Wi-Fi Connection and Nintendo Network which provides free online play throughout its compatible devices. With the introduction of the Wii U, Nintendo has a chance to reconnect to the hardcore gamer market with giving them what they want in a high resolution and firepower comparative to the Playstation 3 and Xbox 360. Threats Volatile exchange rates could negatively impact the companyââ¬â¢s earnings. Nintendo operates its business in foreign currencies but measures its performance in Japanese currency. In the sense of the entertainment world, Nintendo faces a lot of threats from its traditional competitors, Sony and Microsoft, and also with other providers of different form of entertainment including the mobile phones and tablets. The short product life cycle entails to the whole interactive entertainment software market. In a market with frequent introduction of new products, Nintendo must strive to differentiate their products from the others to gain and improve their market share. Part 2: NINTENDOââ¬â¢ STRATEGIES Nintendoââ¬â¢s strategy of expanding the gaming population worked in 2006 with the release of Wii. They have managed to encourage as many people in the world, regardless of age, gender or gaming experience to embrace and enjoy the fun in gaming which constitutes as the casual gamers. However, this strategy is endangering in singling out and damaging their biggest customer base, the hardcore gamers. Prior to the release of Wii, Nintendo has fallen behind in the competition with Sony and Microsoft. With them being over dependent on their own software franchises and tight control over content of the games, Sony and Microsoft have gained the advantage of appealing to the hardcore gamers with their continued publications of sophisticated and epic storyline game softwares with third party game publishers. In May 2008, in one of its move to regain their biggest customer base, Nintendo loosened its tight content policies and launched WiiWare, an online channel for distributing downloadable games by small independent software developers. This strategic move is for the purpose of adapting to the changes in the environment surrounding the video game market thus increasing new business opportunities where they are giving the chance to the independent developers to find the ââ¬Å"next smash hitâ⬠(Mokey, 2007). Witnessing the success its competitors had in reaching the market earlier than its rivals, Nintendo had copied this marketing strategy by releasing the Wii U, first game console in the new business cycle in November 2012. Sony and Microsoft are yet to release their Playstation 4 and Xbox 720 respectively at the time of writing. One can argue whether Nintendo is taking the prescriptive or emergent approach in its strategy development and implementation. According to its mission statement, ââ¬Å"Nintendo are committed to producing and marketing he best products and support services availableâ⬠(Nintendo Corp, 2012) shows that the company has the direction to define its business as fitted to the definition of a prescriptive management by Andrews (1971). However, taking into account the way Nintendo disrupt the game market with its Wii, by completely ignoring Sony and Microsoft and targeting the hole in the market with a simpler and cheaper system, we can see that there are also an element of emergent in its strategy innovation. According to Nag et al (2007), the field of strategic management deals with the intended and emergent initiatives taken by the managers on behalf of owners, involving utilization of resources, to enhance the performance of firms in their external environments. This shows that Nintendo have clear and logical plans in their directions and at the same time, they are also experimenting with other possible strategies. This report can now conclude that Nintendo is adopting prescriptive and emergent processes in its strategy development. Part 3: COMPETITIVE ADVANTAGE To explore Nintendoââ¬â¢s basis and its sustainability of competitive advantage, the report will now use Porterââ¬â¢s Five Forces as an analysis. Nintendoââ¬â¢s Porterââ¬â¢s Five Forces Bargaining Power of Suppliers Suppliers have strong bargaining power because of the dependence of Nintendo in its key parts of electronic components which ensure its console performance and production. They also pose as a threat as they could integrate forward and start producing their own gaming consoles as what Sony and Microsoft did. Bargaining Power of Buyers Buyers have a fair amount of bargaining power against Nintendo because of Nintendoââ¬â¢s lack of other portfolios in sources of revenue. If the customers decided to change preference in other type of entertainment, Nintendo would not have the capacity to retain them. Threat of Potential New Entrants In an oligopolistic structure dominated by three equally sized competitors; Sony, Microsoft and Nintendo trying to outperform their rivals to grab a greater share of the existing market, threats of new entrants is relatively low. High start-up costs and high risks in the industry present the biggest barrier. Threat of Substitutes In an entertainment market, there are strong threats of substitutes. Smart phones, tablets, home computers and online gaming are a few of the many substitute home entertainment products that consumer can use instead. Extent of Competitive Rivalry Sony, Microsoft and Nintendo fighting against each other for market dominance by trying to outperform their rivals with price cuts, marketing strategies and attribute differentiation, the competitive rivalry is very intense. However, in recent years Nintendo has come out on top with a competitive advantage with an innovative technology. Summary The basis of Nintendoââ¬â¢s competitive advantage lies in its management team; the Ramp;D team, marketing team and companyââ¬â¢s management, headed by Satoru Iwata. Iwataââ¬â¢s vision and guidance gave rise to Nintendoââ¬â¢s Wii console and Nintendoââ¬â¢s game development house. Nintendoââ¬â¢s economies of scale are produced by the team effort of the companyââ¬â¢s Ramp;D capability in innovative technology and its efficient manufacturing processes which enable them to produce the Wii U at a cheaper cost than their competitorââ¬â¢s game systems. Another core competency of Nintendo is its brand. The company has been an image to video gaming which is a very valuable and rare advantage. Part 4: Recommendations and Conclusion This report will now develop several strategic options for Nintendo to consider into the future. 1. Since the release of the Wii U in late 2012, certain features of the game system such as the TVii and the Miiverse, its own online community, has not live up to its potential to challenge its competitors. Nintendo should consider on improving these features to ensure its continued success from its predecessor, Wii. 2. Nintendo should also consider spending more money in aggressive marketing to improve sales while their competitors still yet to release their next game systems. 3. Another way of moving forward is to develop new policies for their game content. With the Wii U, now they have a capable platform to challenge their rivals in producing more mature games software to capture the biggest customer base there is, the hardcore gamer market. Conclusion In this oligopolistic structure, the video game market is growing very slowly and when a company wishes to gain dominance, it must take its sales from its competitors. Nintendo has been successful in identifying new market with its Wii series, but now they must shift their focus from puzzle and exercise games, and broaden their video game genres for more mature audience. However, this could mean breaking their traditional image of family friendly and a probability of backlash from the market. They will also have to shift their in-house game development and improve their relationship with independent game producers. With the Wii U, they now have the platform to gain sustainable competitive advantage over their competitors.
Sunday, November 24, 2019
Both Sylvia Plath and Penelope Lively e Essay Example
Both Sylvia Plath and Penelope Lively e Essay Example Both Sylvia Plath and Penelope Lively e Essay Both Sylvia Plath and Penelope Lively e Essay Lively explore situations that evoke the primal fear in all of us. They use various images and different symbols to explore these fears through neurosis, nightmares and hallucinations. The blue capes all dissolved and vanished, just like their childhoods innocence. The whole dreamy fantasy world of the two main characters (Sandra, from The Darkness Out there and the little girl from Superman and Paula Browns New Snowsuit) burnt Into ashes by the antagonist. They both go through harsh rite of passage as they realize the world Isnt as shelling and simple as they thought. Both stories start with fantasy worlds created by the protagonist- naive hallucinations without any sign of the real evil. In Darkness, Sandra, Just another Innocent girl with great expectation of life, was part of the good neighbors craze-Come and have fun Glenn a helping hand to the old folks, helping these old folks seem Like a safe and fun way to make contributions to the neighborhood. Sandra had always had a sheltered and protected life. She and Kerry. The annoying childish boy nobody thinks much of, discover the real darkness out there at Packers End hidden in the old lady hideous heart. At first, helping the old lady and doing various things around her house only seem to enhance the illusion of innocence and carefree life. The old lady even gave them chocolates. But, as the old lady started telling her story about the German plane, the ugliness and darkness inside her became more apparent. The realization of the evil that she was capable of was enough to make them leave with their innocence, lost forever. Sandra and Kerry would never be the same again. Just like Sandra had been all wrong about Kerry, they had been all wrong about this sweet old lady. In your head for ever like lines from a song, its like the lyrics of the song that never gets out of your mind. The neurosis develops into hallucination and imprinted in their head as a nightmare. In this nightmarish story, the neurosis gets stronger and stronger as the hallucination test darker and darker. Sandra and Seekers eyes have now been opened to the true darkness out there. The pure innocence is stained, Just like Paula Browns new snowsuit. In Superman, Sylvia Plant writes about the girls superman dream. Similar to Sanders fantasy world, it is way too perfect to be real. My flying dreams were believable as a landscape by Dali, Dali Is a talented painter with realistic drawings. Plant describes her dreams as Dalais painting, showing her superman dream Is related to something in her real life. The next sentence so real that I would awake with a sudden shock implied that she would later In the story be pulled out of her own world. The first thing that Invaded her childhood Innocence Is a movie about tortured Japanese prisoners. no crusading blue figure came roaring down In heavenly anger to smash the yellow men who Invaded my dreams, fantasy Is brutally replaced by reality. Later on, she Is accused for something she TLD commit, even her superman (uncle Frank) wont come and rescue her. Her childhood Innocence Is completely wiped away like the crude drawing of a child in color chalk from the blackboard, when superman betrayed her and left her with the ordinary Uncle Frank, his face was featureless. This is one of the most important quotes in the story, as her fantasy world popped like a bubble and out shown the characterless Uncle Frank. Penelope Lively and Sylvia Plant use different ways to introduce the antagonist in the story. Lively story has a clear character who plays the role of antagonist, while in Plashs story, the antagonist is an imagination from the protagonist.
International Monetary Fund Essays - Foreign Exchange Market
International Monetary Fund Essays - Foreign Exchange Market International Monetary Fund -International Monetary Fund- Addressing Fundamental Economic Goals On an International Level The International Monetary Fund is an important function that makes world trade less strenuous. The International Monetary Fund, or IMF as it is called, provides support and supervision to nations in all stages of economic progress. International trade is a key element to enable nations, large and small, to strengthen their economic positions. Larger nations need the international market to export their goods and services, and smaller nations also need this world scale market to import products so they are able to produce more efficiently. In order to achieve these goals, one major component must be in place. The ability to value other nation's currency. Throughout the years, many different ways have been used to do this, mostly ending in failure. There is no perfect way to accurately measure the true value of another country's currency. The International Monetary Fund is an effort to see each country's economic position, offer suggestions, and provide the fundamental economic securi ty that is essential to a thriving (world) economy. Many of the domestic economic goals are reiterated by the INF on an international level. To understand the current INF we will investigate the events leading up to its existence. Between 1879 and 1934 major nations used a method of international exchange known as the Gold Standard. The Gold Standard was simply a fixed-rate system. The rate was fixed to gold. In order for this system to function properly three things had to happen. First, each nation had to define its currency to gold (this definition then could not change). Second, each nation must than maintain a fixed relationship to its supply of money and its amount of actual gold. Third, the on-hand gold must be allowed to be exchanged freely between any nations throughout the world. With all of those policies successfully in place, the exchange rates of the participating countries would then be fixed to gold, therefore to each other. To successfully maintain this relationship some adjustments had to be made from time to time. For example, two countries A and B are doing international business together and A buys mo re of B's products than B buys of A's. Now B doesn't have enough of A's currency to pay for the excess products purchased. B now has what's called a balance of payment deficit. In order to correct for this deficit the following must occur; Actual gold must now be transferred to A from B. This transfer does two things. First, it reduces B's money supply (a fixed ratio must be maintain between the actual amount of gold, and the supply of money) hence lowering B's spending, aggregate income, and aggregate employment, ultimately reducing the demand for A's products. Second, A's money supply is now increased, raising A's spending, aggregate income, and aggregate employment, ultimately raising the demand for B's products. These two events happen simultaneously stabilizing the exchange rate back to its equilibrium. The Gold Standard served the world's economy very well until one unfortunate event happened. The Great (worldwide) Depression of the 1930's presented the world with a new set of problems to be dealt with, not only domestically, but throughout the entire world. The situation was bad, so bad that nations would do anything to dig themselves out of economic disaster. Nations now would break the biggest rule of the Gold Standard. Nations started to redefine the value of there currency to gold. This act of devaluation, as it was called, disrupted the entire world's perception of the relationship of each country's currencies to there own. Bartering systems were tried, however, eventually the Gold Standard failed. After The Depression international trading was crippled. A new method of international currency exchange had to be developed. Many ideas were listened to, but not until 1944 would a new entirely accepted method be adopted. During this year in Bretton Woods, New Hampshire a modified adjustable-peg system was formed, in addition to this new innovative system, the International Monetary Fund was formed. For many years the Bretton Woods adjustable-peg system worked well. This system became more and more dependent of the United States currency's value. Since from the inception of the IMF in 1946 the
Thursday, November 21, 2019
Disscusion Essay Example | Topics and Well Written Essays - 500 words
Disscusion - Essay Example Moreover, today cooking is not reserved for women only; all family members participate and enjoy doing the activity when it comes to special occasions. One flaw in the picture that I notice is that none of the family members except the grandfather is looking at the grandmother or the turkey. Everybody is looking at one another as if there are things more important elsewhere around rather than grandmother or the turkey; which I think is not fine because the grandmother does deserve immense appreciation and honor for doing the family this service. The best part of the picture is the grandfather who has indeed stood up to express his thanks to the grandmother. This was a very wonderful exercise that let me think critically for a while and both appreciate and criticize the various elements of the picture. I liked the concept as a whole. I must say that the picture has preserved the norms and values of the old American family. The concept of family is so integral and fundamental to the cultivation of norms and values in the society that I am amazed how, as a society, could we compromise upon the sustenance of family the way it appears in the picture! Our attempt to be modern has deprived us of the blessings we had in the past including the togetherness, the union, the love and affection among the family members, and most importantly the mesmerizing smell of roasted turkey wafting through the home on Christmas. Even the hairstyles looked so decent and elegant; it seemed like everybody has applied a little oil in the hair to manage that better. Women looked so elegant with hair tied up in a bun. These days, people have gone wild in the name o f fashion. Hairs have gone pink and blue and spiky. I wish at least one of the family members in addition to the grandfather was looking at the turkey or the
Researching Communities Essay Example | Topics and Well Written Essays - 3750 words
Researching Communities - Essay Example According to the 2011 Office for National Statistics, Haringeyââ¬â¢s population was 254,900 and 14,429 of that being Northumberlandââ¬â¢s (5.6%). The population growth locally has been due to the increase in births and net gain from international migration; for instance Italy, Spain and Poland are the top three countries where people who have registered for national insurance over the three years 2010-2012 in Haringey have come from (totalling 11,128). Northumberland ward accounts for 32.8% of young people aged below 20 living in Haringey and yet they are significantly deprived of recreational facilities. Lack of recreation and employment is, therefore, reflected in high crime levels. Crime Plus ASB breakdown for Northumberland Park by the Metropolitan Police Service has statistics for the period April 2014 to March 2015; included 553 of Violent Crime, 556 of Anti-Social Behaviour and 220 Burglaries. The research is a community-based participatory research that seeks to study the particular problems facing Northumberland Park and its residents. The findings will be helpful in finding lasting solutions to the problems facing the region. It is largely investigative and seeks to justify some of the actions that will be contemplated in the regeneration programme for Northumberland Park Ward. It takes the form of a case study, being a study of the deprivation situation of Northumberland Park, and the views of the residents on the dimension the regeneration should take. Some of the research tools employed in this study include questionnaire-based interviews. The questionnaires are more suitable for the interviews in this study because it provides a clear insight into the deprivation state of Northumberland while at the same time making the local community an integral part of the study. The findings of this study are dependent on how much information can be extracted from the local residents. Questionnaire as a research tool will engage the local community is
Wednesday, November 20, 2019
Ecological Colapse of Past Civilizations Research Paper
Ecological Colapse of Past Civilizations - Research Paper Example This risk has been existing in the human history, resulting in the current destructive modern technology, which is contributing a lot towards environmental pollution. It is widely believed that pre-industrial societies respected and preserved nature, lived with their environment in a harmonious manner, and were wise when it came to the consumption of natural resources. However, Diamond points out that there is a large number of pre-industrial societies that did collapse. He defines ââ¬Å"society collapseâ⬠as a local radical decrease of the number of human populations and economic, political, and social complexity (363). He further states that collapse can result in a certain human population disappearing completely over a wide area. Some of the victims of past civilizations listed in this article include: Great Zimbabwe, Greenland Norse, Anasazi, Angkor Wat, Classic Lowland Maya, Mycenaean Greece, and Easter Island among many others. Human beings should have learned from the collapse of these societies and work tirelessly to find appropriate solutions to the current environmental difficulties. Diamond notes that the recent devastating evidence from archaeological and other disciplines demonstrates that some of the past collapses actually stemmed from ecological disasters that are similar to the current ecological suicide that human beings are risking to commit nowadays. Even though the past societies were made up of smaller populations with less destructive technology compared to the ones we possess nowadays, the pre-industrial ecological suicides unfolded resulting in collapsing of some societies. This indicates that things will become worse if we continue participating in modern activities that cause a lot of harm to the environment. People can really learn from these past happenings. However, the problem seems to be very complicated. This is a problem that requires critical thinking to come up
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